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| Champion Skill Info | |
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| Topic Started: Jul 27 2008, 10:47 AM (160 Views) | |
| xDragonZ | Jul 27 2008, 10:47 AM Post #1 |
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Champion Skill Info ------------------------------------------------------------------------------- Axe Mastery Passive Skill Requires LV10 Increases your damage when you are carrying an axe. If you're going to use axes, you should max this out. ------------------------------------------------------------------------------- Circle Mastery Passive Skill Requires LV10 Increases your damage when you are carrying a circle blade. If you're going to use circle blades, you should max this out. ------------------------------------------------------------------------------- Chi Tomahawk Active Skill (Axe Attack) Requires LV13 Target Limit: 1 Basically a melee attack that does more damage. As far as LV13 skills go, this one is actually quite good due to two reasons. One, it can be used between your attack delays for an extra quick attack, and two, it has a good vertical coverage that can hit enemies that are above your head or below your feet. This skill does get outdamaged by Power Blow in the long run, but it's worth maxing out for the two aforementioned reasons and lower SP consumption in one-on-ones. ------------------------------------------------------------------------------- Chi Slash Active Skill (Wheel Attack) Requires LV13 Target Limit: 2 A melee attack that can hit up to two enemies. While it lacks the vertical reach of Chi Tomahawk, the circle's LV13 skill is still a pretty good one. Hitting two targets at once gives you a decent skill to use against crowds early on, and when used in tandem with Cyclone Slash, you can make quick work of enemy duos. It's possible to train to Level 50 and get Dragon Strike without using this skill, but when you consider that there isn't much worth sacrificing Chi Slash over (unless you PvP), you might as well add to this skill. ------------------------------------------------------------------------------- Power Blow Active Skill (Axe Attack) Requires LV18 Target Limit: 2 This is quite a strange attack. It's a double-sided AoE, but it only hits up to two enemies. On top of that, it can also knock them back a distance of almost half a screen. That aside, you'll probably use this skill a lot anyways since it not only does more damage than Chi Tomahawk and hits an additional target, it can also break up mobs if they get tough. Something I should point out; enemies will get knocked back in the direction you're facing, regardless of where they are positioned. Enemies that get knocked through you from behind by this skill will not cause touch damage either. ------------------------------------------------------------------------------- Circle Bullet Active Skill (Wheel Attack) Requires LV18 Target Limit: 2 Another strange attack, because while the circle blade itself is a melee weapon, this skill is actually a projectile attack, and a very useful one at that. Being able to attack from a range, as you probably know, means you can avoid getting hit by enemy melee attacks. Combine Circle Bullet with Dragon Strike later on, and you will rarely find yourself going into melee range. Obviously a must-have skill. ------------------------------------------------------------------------------- *Pain to Soul Active Skill (Buff) Requires LV23 *The Netgame site calls it Pain to Ghost, but it interperets SP as GP, so I'm guessing it's meant to be "Pain to Soul" A buff that sometimes lets you regain SP whenever you take damage. I just didn't like this skill at all. The amount of SP you recover is based on the skill's level and the damage you take. The higher the two are, the more you will recover. Now, I can see possible applications of Pain to Soul for PvP; after all, champions have such lousy SP that they run out of it pretty quickly. Since you're bound to take a lot of damage in PvP, you'd regain enough SP to throw in a few more attacks. As far as PvE is concerned, Pain to Soul is garbage. Early on, most enemies aren't doing enough damage to give you decent SP recovery from this skill. Later on, by Level 50 or so, buying SP potions shouldn't even be putting a big enough dent in your income to warrant the use of Pain to Soul. ------------------------------------------------------------------------------- Gravity Hold Active Skill (Buff) Requires LV28 Every class seems to have one skill that is just plain worthless, and this one is it for champions. It's a buff that increases your defense by a lot, but you cannot move or use skills while it is active. At first, I thought Gravity Hold would have some uses, but none of them proved effective. Sure, it can reduce most enemies' attacks down to 1 damage for training purposes, but being unable to use attack skills slows you down too much. Later, I thought it'd be decent to use against bosses, but unfortunately, most of them will just simply stand a safe distance away from your melee attack and assault you with their long- ranged melee and projectile attacks. I can't even see how it's useful for PvP; anyone who knows what the buff looks like will just stay away from you until it wears off, while ranged classes will just laugh at you and fire away while you're immobilized. Put simply, the cons of Gravity Hold outweigh the pros. ------------------------------------------------------------------------------- Regeneration of Crescent Active Skill (Buff) Requires LV33 A buff that heals 5% of your total HP every 3 seconds. You don't even need to be sitting still like with Meditation; you could be fighting monsters, POISONED even, and you'll still regen HP. As you could guess, this skill is just plain awesome for training; you can simply live off of the HP potions that your monsters drop, and keep this buff active whenever you need recovery. The fact that the healing is based off of your max HP means that it only keeps getting better as your level and stats increase. While maxing this skill isn't necessary, it does lengthen the buff by 3 more seconds for every level, allowing for up to 66 seconds of regeneration (at Level 1, it lasts for 12 seconds). ------------------------------------------------------------------------------- Adrenaline Boost Active Skill (Buff) Requires LV38 This buff increases your attack power, but after half of the buff's duration has passed, you will sparkle red and your attack power drops back to normal. The attack power boost is quite significant, boosting your damage by up to 25% when the skill is maxed out, which makes the warrior's Blood Fury look like a joke by comparison. The catch is, the buff's cooldown is just as long as the full duration of the buff, so you'd only be powered up for half of the time. Adrenaline Boost is still a very good skill worth maxing out, and the power boost has definitely helped my champion kill monsters faster. Besides, what else are you going to do with those 20 points? ------------------------------------------------------------------------------- Soul Demon Passive Skill Requires LV40 One of the skills that is available to all classes, Soul Demon lets you morph into a demon whenever you activate your rage. This demon transformation is different from your normal rage, in that your normal attack becomes a stronger ranged slash. It sounds cool on paper, but there are downsides. You cannot use skills in Soul Demon mode, and your skills are much stronger than your demon attacks. Worse, once you learn Soul Demon, it permanently replaces your old Rage. I'd personally avoid learning this skill entirely unless you have some kind of Super Saiyan fetish. *Seems like you can always inflict a fixed damage number with Soul Demon, in this case, 1,000. It's useful in PvP early on when that is considered to be a lot of damage, but many players consider it to be cheating and only allow it in guild and castle wars (Thanks go to Coupdegrace). ------------------------------------------------------------------------------- Dragon Strike Active Skill (Attack) Requires LV50 Target Limit: 3 Another skill that's available to all classes. Dragon Strike is basically a beefed-up Wind Strike that does much more damage and hits up to three targets. For axe champions, it means they finally have a decent mobbing attack, and a ranged one at that. For circle champions, they get another ranged skill to use along with Circle Bullet so that they can keep their distance from a mob. There are only two flaws in this skill. At maxed, it eats up 100 SP, while doing almost as much damage as Power Blow/Circle Bullet, making it a huge waste of SP to use on single targets. The other is that you need to stand still and charge up for a second before firing a dragon, and if you're hit, your SP goes to waste. This makes it tricky for axe champions to mix in with their up-close fighting style. Flaws aside, this skill is definitely worth maxing out. Learning Skills Something many guides fail to mention is how to get skills. While the class trainers do tell you what you're supposed to do before you can learn your skills, I feel it is more helpful to mention ahead of time what you have to do. That, and for those of you like me who are playing GO in a different language, this section is very useful. Axe Mastery: Take some beads to the Blue River Ferryman Circle Mastery: Pick up a blue orb from the Blue Town Armorer Chi Tomahawk: Collect 10 Broken Umbrellas (Umbrellan drop) Chi Slash: Collect 10 Broken Umbrellas Power Blow: Collect 10 Evil Fruit (Evil Venus drop) Circle Bullet: Collect 10 Evil Fruit Pain to Soul: Kill 20 Ghost Wheels Gravity Hold: Kill 20 Fire Moles Regeneration of Crescent: Kill 20 Hell Spades Adrenaline Boost: Kill 2 Twelve's Dogs Soul Demon: ??? Dragon Strike: Collect 50 Bandit Teeth and Kuazu Tongues for the Night City Physician, and 100 Night City Scrolls and Jerkys for the wounded man outside Dragon Valley. Take the two scrolls they give you to your force's master. |
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8:42 PM Jan 8