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Champion Skill Info
Topic Started: Jul 27 2008, 10:47 AM (160 Views)
xDragonZ
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Champion Skill Info

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Axe Mastery Passive Skill
Requires LV10

Increases your damage when you are carrying an axe. If you're going to use
axes, you should max this out.

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Circle Mastery Passive Skill
Requires LV10

Increases your damage when you are carrying a circle blade. If you're going to
use circle blades, you should max this out.

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Chi Tomahawk Active Skill (Axe Attack)
Requires LV13 Target Limit: 1

Basically a melee attack that does more damage. As far as LV13 skills go, this
one is actually quite good due to two reasons. One, it can be used between
your attack delays for an extra quick attack, and two, it has a good vertical
coverage that can hit enemies that are above your head or below your feet.
This skill does get outdamaged by Power Blow in the long run, but it's worth
maxing out for the two aforementioned reasons and lower SP consumption in
one-on-ones.

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Chi Slash Active Skill (Wheel Attack)
Requires LV13 Target Limit: 2

A melee attack that can hit up to two enemies. While it lacks the vertical
reach of Chi Tomahawk, the circle's LV13 skill is still a pretty good one.
Hitting two targets at once gives you a decent skill to use against crowds
early on, and when used in tandem with Cyclone Slash, you can make quick work
of enemy duos. It's possible to train to Level 50 and get Dragon Strike
without using this skill, but when you consider that there isn't much worth
sacrificing Chi Slash over (unless you PvP), you might as well add to this
skill.

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Power Blow Active Skill (Axe Attack)
Requires LV18 Target Limit: 2

This is quite a strange attack. It's a double-sided AoE, but it only hits up
to two enemies. On top of that, it can also knock them back a distance of
almost half a screen. That aside, you'll probably use this skill a lot anyways
since it not only does more damage than Chi Tomahawk and hits an additional
target, it can also break up mobs if they get tough. Something I should point
out; enemies will get knocked back in the direction you're facing, regardless
of where they are positioned. Enemies that get knocked through you from behind
by this skill will not cause touch damage either.

-------------------------------------------------------------------------------
Circle Bullet Active Skill (Wheel Attack)
Requires LV18 Target Limit: 2

Another strange attack, because while the circle blade itself is a melee
weapon, this skill is actually a projectile attack, and a very useful one at
that. Being able to attack from a range, as you probably know, means you can
avoid getting hit by enemy melee attacks. Combine Circle Bullet with Dragon
Strike later on, and you will rarely find yourself going into melee range.
Obviously a must-have skill.

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*Pain to Soul Active Skill (Buff)
Requires LV23

*The Netgame site calls it Pain to Ghost, but it interperets SP as GP, so I'm
guessing it's meant to be "Pain to Soul"

A buff that sometimes lets you regain SP whenever you take damage. I just
didn't like this skill at all. The amount of SP you recover is based on the
skill's level and the damage you take. The higher the two are, the more you
will recover. Now, I can see possible applications of Pain to Soul for PvP;
after all, champions have such lousy SP that they run out of it pretty quickly.
Since you're bound to take a lot of damage in PvP, you'd regain enough SP to
throw in a few more attacks. As far as PvE is concerned, Pain to Soul is
garbage. Early on, most enemies aren't doing enough damage to give you decent
SP recovery from this skill. Later on, by Level 50 or so, buying SP potions
shouldn't even be putting a big enough dent in your income to warrant the use
of Pain to Soul.

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Gravity Hold Active Skill (Buff)
Requires LV28

Every class seems to have one skill that is just plain worthless, and this one
is it for champions. It's a buff that increases your defense by a lot, but you
cannot move or use skills while it is active. At first, I thought Gravity Hold
would have some uses, but none of them proved effective. Sure, it can reduce
most enemies' attacks down to 1 damage for training purposes, but being unable
to use attack skills slows you down too much. Later, I thought it'd be decent
to use against bosses, but unfortunately, most of them will just simply stand a
safe distance away from your melee attack and assault you with their long-
ranged melee and projectile attacks. I can't even see how it's useful for PvP;
anyone who knows what the buff looks like will just stay away from you until it
wears off, while ranged classes will just laugh at you and fire away while
you're immobilized. Put simply, the cons of Gravity Hold outweigh the pros.

-------------------------------------------------------------------------------
Regeneration of Crescent Active Skill (Buff)
Requires LV33

A buff that heals 5% of your total HP every 3 seconds. You don't even need to
be sitting still like with Meditation; you could be fighting monsters,
POISONED even, and you'll still regen HP. As you could guess, this skill is
just plain awesome for training; you can simply live off of the HP potions that
your monsters drop, and keep this buff active whenever you need recovery. The
fact that the healing is based off of your max HP means that it only keeps
getting better as your level and stats increase. While maxing this skill isn't
necessary, it does lengthen the buff by 3 more seconds for every level,
allowing for up to 66 seconds of regeneration (at Level 1, it lasts for 12
seconds).

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Adrenaline Boost Active Skill (Buff)
Requires LV38

This buff increases your attack power, but after half of the buff's duration
has passed, you will sparkle red and your attack power drops back to normal.
The attack power boost is quite significant, boosting your damage by up to 25%
when the skill is maxed out, which makes the warrior's Blood Fury look like a
joke by comparison. The catch is, the buff's cooldown is just as long as the
full duration of the buff, so you'd only be powered up for half of the time.
Adrenaline Boost is still a very good skill worth maxing out, and the power
boost has definitely helped my champion kill monsters faster. Besides, what
else are you going to do with those 20 points?

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Soul Demon Passive Skill
Requires LV40

One of the skills that is available to all classes, Soul Demon lets you morph
into a demon whenever you activate your rage. This demon transformation is
different from your normal rage, in that your normal attack becomes a stronger
ranged slash. It sounds cool on paper, but there are downsides. You cannot
use skills in Soul Demon mode, and your skills are much stronger than your
demon attacks. Worse, once you learn Soul Demon, it permanently replaces your
old Rage. I'd personally avoid learning this skill entirely unless you have
some kind of Super Saiyan fetish.

*Seems like you can always inflict a fixed damage number with Soul Demon, in
this case, 1,000. It's useful in PvP early on when that is considered to be a
lot of damage, but many players consider it to be cheating and only allow it
in guild and castle wars (Thanks go to Coupdegrace).

-------------------------------------------------------------------------------
Dragon Strike Active Skill (Attack)
Requires LV50 Target Limit: 3

Another skill that's available to all classes. Dragon Strike is basically a
beefed-up Wind Strike that does much more damage and hits up to three targets.
For axe champions, it means they finally have a decent mobbing attack, and a
ranged one at that. For circle champions, they get another ranged skill to use
along with Circle Bullet so that they can keep their distance from a mob.
There are only two flaws in this skill. At maxed, it eats up 100 SP, while
doing almost as much damage as Power Blow/Circle Bullet, making it a huge waste
of SP to use on single targets. The other is that you need to stand still and
charge up for a second before firing a dragon, and if you're hit, your SP goes
to waste. This makes it tricky for axe champions to mix in with their up-close
fighting style. Flaws aside, this skill is definitely worth maxing out.



Learning Skills

Something many guides fail to mention is how to get skills. While the class
trainers do tell you what you're supposed to do before you can learn your
skills, I feel it is more helpful to mention ahead of time what you have to do.
That, and for those of you like me who are playing GO in a different language,
this section is very useful.


Axe Mastery: Take some beads to the Blue River Ferryman
Circle Mastery: Pick up a blue orb from the Blue Town Armorer
Chi Tomahawk: Collect 10 Broken Umbrellas (Umbrellan drop)
Chi Slash: Collect 10 Broken Umbrellas
Power Blow: Collect 10 Evil Fruit (Evil Venus drop)
Circle Bullet: Collect 10 Evil Fruit
Pain to Soul: Kill 20 Ghost Wheels
Gravity Hold: Kill 20 Fire Moles
Regeneration of Crescent: Kill 20 Hell Spades
Adrenaline Boost: Kill 2 Twelve's Dogs
Soul Demon: ???
Dragon Strike: Collect 50 Bandit Teeth and Kuazu Tongues for the Night City
Physician, and 100 Night City Scrolls and Jerkys for the wounded
man outside Dragon Valley. Take the two scrolls they give you
to your force's master.


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