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Champion: PvE Build
Topic Started: Aug 14 2008, 05:22 PM (201 Views)
xDragonZ
Member Avatar
Administrator-The Boss-

Level:Dec

11: Add 2 points to Axe Mastery (3)
12: Add 2 points to Axe Mastery (5)
13: Add 2 points to Axe Mastery (7)
14: Add 2 points to Axe Mastery (9)
15: Add 2 points to Axe Mastery (11)
16: Add 2 points to Axe Mastery (13)
17: Add 2 points to Axe Mastery (15)
18: Add 2 points to Axe Mastery (17)
19: Add 2 points to Axe Mastery (19)
20: Add 1 point to Axe Mastery (20), add 1 point to Power Blow (2)
21: Add 2 points to Power Blow (4)
22: Add 1 point to Power Blow (5), add 1 point to Chi Tomahawk (2)
23: Add 2 points to Chi Tomahawk (4)
24: Add 1 point to Chi Tomahawk (5), save remaining point
25: Save up points
26: Add 5 points to Power Blow (10)
27: Save up points
28: Save up points
29: Add 5 points to Chi Tomahawk (10), save remaining point
30: Save up points
31: Add 5 points to Power Blow (15)
32: Save up points
33: Save up points
34: Add 5 points to Chi Tomahawk (15), save remaining point
35: Save up points
36: Add 5 points to Power Blow (20)
37: Save up points
38: Save up points
39: Add 5 points to Chi Tomahawk (20), add 1 point to Regeneration (2)
40: Add 2 points to Regeneration of Crescent (4)
41: Add 1 point to Regeneration of Crescent (5), save remaining point
42: Save up points
43: Save up points
44: Save up points
45: Save up points
46: Save up points
47: Save up points
48: Save up points
49: Save up points
50: Add 19 points to Dragon Strike (20)
51: Add 2 points to Adrenaline Boost (3)
52: Add 2 points to Adrenaline Boost (5)
53: Save up points
54: Save up points
55: Add 5 points to Adrenaline Boost (10), save remaining point
56: Save up points
57: Add 5 points to Adrenaline Boost (15)
58: Save up points
59: Save up points
60: Add 5 points to Adrenaline Boost (20), save remaining point

This build is probably the best way to go for training speed. Mastery first is
a no-brainer, who wouldn't a damage boost? Next, since champions have such
abyssmal SP, it's best to raise Chi Tomahawk and Power Blow at the same time
rather than max one out first. Having 5 Regeneration is good enough to keep
yourself healing while you're in combat. After that, save up points to max out
Dragon Strike; it will be a useful attack until you have 2nd job skills.
Finally, Adrenaline Boost should be maxed out by level 60 to give you a damage
boost for the upcoming levels. Your last remaining point should probably be
saved for a 2nd job skill.
I sorta goofed when I did this build. Instead of saving up points to max out
Dragon Strike by level 50, I instead had Adrenaline Boost maxed out. I still
managed to train up to level 60, but having a weaker Dragon Strike slowed down
my training somwhat, and having a maxed Adrenaline Boost didn't make up for
this. Don't make the same mistake I did, max out Adrenaline Boost last.

Circle Champion: PvE Build

--------------------------
11: Add 2 points to Circle Mastery (3)
12: Add 2 points to Circle Mastery (5)
13: Add 2 points to Circle Mastery (7)
14: Add 2 points to Circle Mastery (9)
15: Add 2 points to Circle Mastery (11)
16: Add 2 points to Circle Mastery (13)
17: Add 2 points to Circle Mastery (15)
18: Add 2 points to Circle Mastery (17)
19: Add 2 points to Circle Mastery (19)
20: Add 1 point to Circle Mastery (20), add 1 point to Circle Bullet (2)
21: Add 2 points to Circle Bullet (4)
22: Add 1 point to Circle Bullet (5), add 1 point to Chi Slash (2)
23: Add 2 points to Chi Slash (4)
24: Add 1 point to Chi Slash (5), save remaining point
25: Save up points
26: Add 5 points to Circle Bullet (10)
27: Save up points
28: Save up points
29: Add 5 points to Chi Slash (10), save remaining point
30: Save up points
31: Add 5 points to Circle Bullet (15)
32: Save up points
33: Save up points
34: Add 5 points to Chi Slash (15), save remaining point
35: Save up points
36: Add 5 points to Circle Bullet (20)
37: Save up points
38: Save up points
39: Add 5 points to Chi Slash (20), add 1 point to Regeneration (2)
40: Add 2 points to Regeneration of Crescent (4)
41: Add 1 point to Regeneration of Crescent (5), save remaining point
42: Save up points
43: Save up points
44: Save up points
45: Save up points
46: Save up points
47: Save up points
48: Save up points
49: Save up points
50: Add 19 points to Dragon Strike (20)
51: Add 2 points to Adrenaline Boost (3)
52: Add 2 points to Adrenaline Boost (5)
53: Save up points
54: Save up points
55: Add 5 points to Adrenaline Boost (10), save remaining point
56: Save up points
57: Add 5 points to Adrenaline Boost (15)
58: Save up points
59: Save up points
60: Add 5 points to Adrenaline Boost (20), save remaining point

Really, it's the same as the axe build, except you replace the axe skills with
circle skills. The same logic of champions having low SP applies for raising
both Chi Slash and Circle Bullet at the same time. The rest of the build is
pretty much the same, with one leftover point that should be used for a second
job skill.


Axe Champion: PvP Build
-----------------------
Coming Soon

Circle Champion: PvP Build
--------------------------
11: Add 2 points to Circle Mastery (3)
12: Add 2 points to Circle Mastery (5)
13: Add 2 points to Circle Mastery (7)
14: Add 2 points to Circle Mastery (9)
15: Add 2 points to Circle Mastery (11)
16: Add 2 points to Circle Mastery (13)
17: Add 2 points to Circle Mastery (15)
18: Add 2 points to Circle Mastery (17)
19: Add 2 points to Circle Mastery (19)
20: Add 1 point to Circle Mastery (20), add 1 point to Circle Bullet (2)
21: Add 2 points to Circle Bullet (4)
22: Add 1 point to Circle Bullet (5), save remaining point
23: Save up points
24: Add 5 points to Circle Bullet (10)
25: Save up points
26: Save up points
27: Add 5 points to Circle Bullet (15) save remaining point
28: Save up points
29: Add 5 points to Circle Bullet (20)
30: Save up points
31: Save up points
32: Save up points
33: Add 4 points to Regeneration of Crescent(5), save remaining points
34: Save up points
35: Save up points
36: Save up points
37: Save up points
38: Add 14 points to Adrenaline Boost (20)
39: Save up points
40: Save up points
41: Add 5 points to Adrenaline Boost (20), save remaining point
42: Save up points
43: Save up points
44: Save up points
45: Save up points
46: Save up points
47: Save up points
48: Save up points
49: Save up points
50: Add 19 points to Dragon Strike (20)
51: Add 2 points to Pain to Soul (3)
52: Add 2 points to Pain to Soul (5)
53: Save up points
54: Save up points
55: Add 5 points to Pain to Soul (10), save remaining point
56: Save up points
57: Add 5 points to Pain to Soul (15)
58: Save up points
59: Save up points
60: Add 5 points to Pain to Soul (20), save remaining point


Okay, let me just get this off my back; Chi Slash is a bad skill for PvP.
Compared to Circle Bullet and Dragon Strike, it has neither good range nor
damage, which are both vital for PvP. In its place, you'll be using Pain to
Soul, which can make up for your low SP in PvP. You'll also be adding to
Adrenaline Boost earlier to help your damage when leveling, since Pain to Soul
is a garbage skill for training.
As for leveling with this build, it'll be somewhat slower for a while without
an intermediate skill to use between Circle Bullet cooldowns. Once you have
Dragon Strike, it gets much easier.


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jayxjay
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wheeler add str or dex?? =.="
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xDragonZ
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Administrator-The Boss-

Stat And Skill Buids|
-----------------------+

There are a number of different ways you can allocate your points based on the
weapon you use, your playstyle, and what you want to do in the long run.

-----
Stats
-----
We're gonna start with stat points. It'd probably be a good idea to describe
what a point in each stat does.

STR (Strength): Increases damage and increases HP by 2-3.
DEX (Dexterity): Increases damage (less min and more max than STR) and improves
critical rate.
VIT (Vitality): Increases defense by 3 and increases HP by 12.
INT (Intelligence): Increases magic damage and increases SP by 4

*VIT is sometimes known as PHY, or physique. It's the same thing, just a
different name that is being used in the USA/Global version.

Now, my opinions on each stat.
STR is a must for boosting your damage, your HP, and the effectiveness of
Regeneration.
VIT is also necessary if you're an axe champion, since they don't have any
skills to avoid damage or control crowds. Circle champions don't need VIT so
much since they learn ranged attacks, but it wouldn't hurt to have some.
DEX is a rather "meh" stat for champions. Yes, it does allow you to inflict
"potentially" higher damage than STR would, but the loss of HP and regeneration
effectiveness can hurt later on.
INT is for mages, not champions. Adding INT to increase your SP causes more
problems than it solves.

Finally, the part you've been looking for, the stat builds!
-------------------------------------------------------------------------------
Axe Champion Builds

"3:1 STR:VIT"
-------------
This seems to be the most common approach for the axe champion. You'll have
lots of HP and good defense to withstand many hits, along with nice reliable
damage for killing stuff.

"VIT=LV, rest into STR"
-----------------------
This is the build I used in JGO, and the difference between this and the 3:1
STR:VIT build is very minor. You gain a bit more power while sacrificing a bit
of defense and HP.

"Half STR/Half VIT"
-------------------
Tank builds have become sort of a gimmick these days, but champions seem like a
better class to utilize them compared to warriors in the past. Most enemies
will probably be doing only one damage to you for a long time, especially if
you upgrade your armor. Your lower damage output, however, will slow down your
already-sluggish training speed even more, and cause you to burn more SP pots.
Not saying that it's a terrible build, but it's definitely not very good.

"Pure STR"
----------
Not recommended for newbies, this build sacrifices defense and some HP for
high, stable damage. The downside, of course, is that axe champions have no
skills to avoid damage or conrol crowds, so it's much more difficult to pull
off a pure STR build. If you're looking for challenge, this is it.
-------------------------------------------------------------------------------
Circle Champion Builds

"VIT=LV, rest into STR"
-----------------------
Since circle champions get ranged attacks, the concept of adding VIT to
increase your defense is less practical. It's still quite a viable build if
you like to get up close to your enemies often.

"Pure STR"
----------
Works a lot better with circle blades than it does with axes. Once again,
ranged attacks means you're not getting touched by enemies so much, so the loss
of defense is acceptable for gaining more power.

"Half STR/Half DEX"
-------------------
Some people think mixing STR and DEX is a bad idea, I think it's okay for a
circle champion. The STR serves to stabilize your minimum damage and improve
the effect of Regeneration, while the DEX increases your maximum damage.

"Pure DEX"
----------
The all-or-nothing build, as I prefer to call it. You can potentially inflict
some very high damage, but you will have no defense or HP bonuses, which makes
training a lot more dangerous until you have Dragon Strike. You're obviousy
relying purely on your ranged attacks for survival (I know, I sound like a
broken record with all this "circle ranged attack" stuff, but that's just how
it is). If you enjoy seeing wild (and sometimes insane) damage, pure DEX is
the way to go.

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