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| Champion: PvE Build | |
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| Topic Started: Aug 14 2008, 05:22 PM (202 Views) | |
| xDragonZ | Aug 14 2008, 05:22 PM Post #1 |
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Level:Dec 11: Add 2 points to Axe Mastery (3) 12: Add 2 points to Axe Mastery (5) 13: Add 2 points to Axe Mastery (7) 14: Add 2 points to Axe Mastery (9) 15: Add 2 points to Axe Mastery (11) 16: Add 2 points to Axe Mastery (13) 17: Add 2 points to Axe Mastery (15) 18: Add 2 points to Axe Mastery (17) 19: Add 2 points to Axe Mastery (19) 20: Add 1 point to Axe Mastery (20), add 1 point to Power Blow (2) 21: Add 2 points to Power Blow (4) 22: Add 1 point to Power Blow (5), add 1 point to Chi Tomahawk (2) 23: Add 2 points to Chi Tomahawk (4) 24: Add 1 point to Chi Tomahawk (5), save remaining point 25: Save up points 26: Add 5 points to Power Blow (10) 27: Save up points 28: Save up points 29: Add 5 points to Chi Tomahawk (10), save remaining point 30: Save up points 31: Add 5 points to Power Blow (15) 32: Save up points 33: Save up points 34: Add 5 points to Chi Tomahawk (15), save remaining point 35: Save up points 36: Add 5 points to Power Blow (20) 37: Save up points 38: Save up points 39: Add 5 points to Chi Tomahawk (20), add 1 point to Regeneration (2) 40: Add 2 points to Regeneration of Crescent (4) 41: Add 1 point to Regeneration of Crescent (5), save remaining point 42: Save up points 43: Save up points 44: Save up points 45: Save up points 46: Save up points 47: Save up points 48: Save up points 49: Save up points 50: Add 19 points to Dragon Strike (20) 51: Add 2 points to Adrenaline Boost (3) 52: Add 2 points to Adrenaline Boost (5) 53: Save up points 54: Save up points 55: Add 5 points to Adrenaline Boost (10), save remaining point 56: Save up points 57: Add 5 points to Adrenaline Boost (15) 58: Save up points 59: Save up points 60: Add 5 points to Adrenaline Boost (20), save remaining point This build is probably the best way to go for training speed. Mastery first is a no-brainer, who wouldn't a damage boost? Next, since champions have such abyssmal SP, it's best to raise Chi Tomahawk and Power Blow at the same time rather than max one out first. Having 5 Regeneration is good enough to keep yourself healing while you're in combat. After that, save up points to max out Dragon Strike; it will be a useful attack until you have 2nd job skills. Finally, Adrenaline Boost should be maxed out by level 60 to give you a damage boost for the upcoming levels. Your last remaining point should probably be saved for a 2nd job skill. I sorta goofed when I did this build. Instead of saving up points to max out Dragon Strike by level 50, I instead had Adrenaline Boost maxed out. I still managed to train up to level 60, but having a weaker Dragon Strike slowed down my training somwhat, and having a maxed Adrenaline Boost didn't make up for this. Don't make the same mistake I did, max out Adrenaline Boost last. Circle Champion: PvE Build -------------------------- 11: Add 2 points to Circle Mastery (3) 12: Add 2 points to Circle Mastery (5) 13: Add 2 points to Circle Mastery (7) 14: Add 2 points to Circle Mastery (9) 15: Add 2 points to Circle Mastery (11) 16: Add 2 points to Circle Mastery (13) 17: Add 2 points to Circle Mastery (15) 18: Add 2 points to Circle Mastery (17) 19: Add 2 points to Circle Mastery (19) 20: Add 1 point to Circle Mastery (20), add 1 point to Circle Bullet (2) 21: Add 2 points to Circle Bullet (4) 22: Add 1 point to Circle Bullet (5), add 1 point to Chi Slash (2) 23: Add 2 points to Chi Slash (4) 24: Add 1 point to Chi Slash (5), save remaining point 25: Save up points 26: Add 5 points to Circle Bullet (10) 27: Save up points 28: Save up points 29: Add 5 points to Chi Slash (10), save remaining point 30: Save up points 31: Add 5 points to Circle Bullet (15) 32: Save up points 33: Save up points 34: Add 5 points to Chi Slash (15), save remaining point 35: Save up points 36: Add 5 points to Circle Bullet (20) 37: Save up points 38: Save up points 39: Add 5 points to Chi Slash (20), add 1 point to Regeneration (2) 40: Add 2 points to Regeneration of Crescent (4) 41: Add 1 point to Regeneration of Crescent (5), save remaining point 42: Save up points 43: Save up points 44: Save up points 45: Save up points 46: Save up points 47: Save up points 48: Save up points 49: Save up points 50: Add 19 points to Dragon Strike (20) 51: Add 2 points to Adrenaline Boost (3) 52: Add 2 points to Adrenaline Boost (5) 53: Save up points 54: Save up points 55: Add 5 points to Adrenaline Boost (10), save remaining point 56: Save up points 57: Add 5 points to Adrenaline Boost (15) 58: Save up points 59: Save up points 60: Add 5 points to Adrenaline Boost (20), save remaining point Really, it's the same as the axe build, except you replace the axe skills with circle skills. The same logic of champions having low SP applies for raising both Chi Slash and Circle Bullet at the same time. The rest of the build is pretty much the same, with one leftover point that should be used for a second job skill. Axe Champion: PvP Build ----------------------- Coming Soon Circle Champion: PvP Build -------------------------- 11: Add 2 points to Circle Mastery (3) 12: Add 2 points to Circle Mastery (5) 13: Add 2 points to Circle Mastery (7) 14: Add 2 points to Circle Mastery (9) 15: Add 2 points to Circle Mastery (11) 16: Add 2 points to Circle Mastery (13) 17: Add 2 points to Circle Mastery (15) 18: Add 2 points to Circle Mastery (17) 19: Add 2 points to Circle Mastery (19) 20: Add 1 point to Circle Mastery (20), add 1 point to Circle Bullet (2) 21: Add 2 points to Circle Bullet (4) 22: Add 1 point to Circle Bullet (5), save remaining point 23: Save up points 24: Add 5 points to Circle Bullet (10) 25: Save up points 26: Save up points 27: Add 5 points to Circle Bullet (15) save remaining point 28: Save up points 29: Add 5 points to Circle Bullet (20) 30: Save up points 31: Save up points 32: Save up points 33: Add 4 points to Regeneration of Crescent(5), save remaining points 34: Save up points 35: Save up points 36: Save up points 37: Save up points 38: Add 14 points to Adrenaline Boost (20) 39: Save up points 40: Save up points 41: Add 5 points to Adrenaline Boost (20), save remaining point 42: Save up points 43: Save up points 44: Save up points 45: Save up points 46: Save up points 47: Save up points 48: Save up points 49: Save up points 50: Add 19 points to Dragon Strike (20) 51: Add 2 points to Pain to Soul (3) 52: Add 2 points to Pain to Soul (5) 53: Save up points 54: Save up points 55: Add 5 points to Pain to Soul (10), save remaining point 56: Save up points 57: Add 5 points to Pain to Soul (15) 58: Save up points 59: Save up points 60: Add 5 points to Pain to Soul (20), save remaining point Okay, let me just get this off my back; Chi Slash is a bad skill for PvP. Compared to Circle Bullet and Dragon Strike, it has neither good range nor damage, which are both vital for PvP. In its place, you'll be using Pain to Soul, which can make up for your low SP in PvP. You'll also be adding to Adrenaline Boost earlier to help your damage when leveling, since Pain to Soul is a garbage skill for training. As for leveling with this build, it'll be somewhat slower for a while without an intermediate skill to use between Circle Bullet cooldowns. Once you have Dragon Strike, it gets much easier. |
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| jayxjay | Aug 15 2008, 05:46 AM Post #2 |
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wheeler add str or dex??
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| xDragonZ | Aug 15 2008, 01:16 PM Post #3 |
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Administrator-The Boss-
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Stat And Skill Buids| -----------------------+ There are a number of different ways you can allocate your points based on the weapon you use, your playstyle, and what you want to do in the long run. ----- Stats ----- We're gonna start with stat points. It'd probably be a good idea to describe what a point in each stat does. STR (Strength): Increases damage and increases HP by 2-3. DEX (Dexterity): Increases damage (less min and more max than STR) and improves critical rate. VIT (Vitality): Increases defense by 3 and increases HP by 12. INT (Intelligence): Increases magic damage and increases SP by 4 *VIT is sometimes known as PHY, or physique. It's the same thing, just a different name that is being used in the USA/Global version. Now, my opinions on each stat. STR is a must for boosting your damage, your HP, and the effectiveness of Regeneration. VIT is also necessary if you're an axe champion, since they don't have any skills to avoid damage or control crowds. Circle champions don't need VIT so much since they learn ranged attacks, but it wouldn't hurt to have some. DEX is a rather "meh" stat for champions. Yes, it does allow you to inflict "potentially" higher damage than STR would, but the loss of HP and regeneration effectiveness can hurt later on. INT is for mages, not champions. Adding INT to increase your SP causes more problems than it solves. Finally, the part you've been looking for, the stat builds! ------------------------------------------------------------------------------- Axe Champion Builds "3:1 STR:VIT" ------------- This seems to be the most common approach for the axe champion. You'll have lots of HP and good defense to withstand many hits, along with nice reliable damage for killing stuff. "VIT=LV, rest into STR" ----------------------- This is the build I used in JGO, and the difference between this and the 3:1 STR:VIT build is very minor. You gain a bit more power while sacrificing a bit of defense and HP. "Half STR/Half VIT" ------------------- Tank builds have become sort of a gimmick these days, but champions seem like a better class to utilize them compared to warriors in the past. Most enemies will probably be doing only one damage to you for a long time, especially if you upgrade your armor. Your lower damage output, however, will slow down your already-sluggish training speed even more, and cause you to burn more SP pots. Not saying that it's a terrible build, but it's definitely not very good. "Pure STR" ---------- Not recommended for newbies, this build sacrifices defense and some HP for high, stable damage. The downside, of course, is that axe champions have no skills to avoid damage or conrol crowds, so it's much more difficult to pull off a pure STR build. If you're looking for challenge, this is it. ------------------------------------------------------------------------------- Circle Champion Builds "VIT=LV, rest into STR" ----------------------- Since circle champions get ranged attacks, the concept of adding VIT to increase your defense is less practical. It's still quite a viable build if you like to get up close to your enemies often. "Pure STR" ---------- Works a lot better with circle blades than it does with axes. Once again, ranged attacks means you're not getting touched by enemies so much, so the loss of defense is acceptable for gaining more power. "Half STR/Half DEX" ------------------- Some people think mixing STR and DEX is a bad idea, I think it's okay for a circle champion. The STR serves to stabilize your minimum damage and improve the effect of Regeneration, while the DEX increases your maximum damage. "Pure DEX" ---------- The all-or-nothing build, as I prefer to call it. You can potentially inflict some very high damage, but you will have no defense or HP bonuses, which makes training a lot more dangerous until you have Dragon Strike. You're obviousy relying purely on your ranged attacks for survival (I know, I sound like a broken record with all this "circle ranged attack" stuff, but that's just how it is). If you enjoy seeing wild (and sometimes insane) damage, pure DEX is the way to go. |
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